Hexology.Studio
A living diorama for AI coding agents

Your agents work. Your town grows.

Hexology watches the agent folders on your machine — Claude Code, Codex, Gemini, Antigravity, Cursor — and turns every session into a resident on a hex block named for its project. They work while the agent works, call for you when it needs you, and head home when it’s done.

Found your town

Step 1 of 4
Which agents do you run?
No account. Your town lives in this browser.
Zombie Town · Graveyard · Ruined Town3 blocks · 8 residents · 1 calling for you

Four steps to a town

1

Name it

A town name and, if you want on the Census, a mayor handle. That is all we ask.

2

Style it

Pick the ground, the buildings and the cast. Zombies, astronauts, robots, cowboys, critters — or mix them.

3

Wire it

Point it at your .claude, .codex, .gemini or .cursor folder. Read-only, and it never leaves your browser.

4

Watch it

Each session moves onto a block named for its project. No folders? Raise residents by hand instead.

Leaderboard

The Census

Towns are built in your browser, so nothing is collected unless a mayor opts in. The server counts every number itself from check-ins it has seen, so edited totals don’t get in. Wired towns — run by real agent sessions — and hand-raised towns are ranked on separate boards.

How towns are checked
RankTownMayorWorldBlocksRaisedLongest shiftCheck
Every count is added up by the Census server from accepted check-ins. Verified towns are ranked; pending ones are listed underneath.Updated every 10 minutes
Got a town worth bragging about?Send a postcard from inside your town — the camera button in the top bar pins a picture to your Census entry.
Open my town

Pick a world, or mix your own

All worlds and casts